AI Insights · Timothy · January 2022
Top 5 Space Games on Android in Italy Q4 2021
Discover the performance of the top 5 space games on the Android platform in Italy during Q4 2021, based on data from Sensor Tower.
During the fourth quarter of 2021, the top 5 space games on the Android platform in Italy showcased varying trends in downloads, revenue, and active users. Here's a detailed look at their performance, based on data from Sensor Tower.
My Little Universe Published by SayGames Ltd, this game saw a significant increase in weekly revenue, starting from $88 in mid-November and peaking at approximately $1.3K by the end of December. Weekly downloads fluctuated, peaking at around 23.4K in early December, while weekly active users grew steadily from 13.7K in late October to 39K by the end of the year.
Solar Smash Paradyme Games' title exhibited a gradual rise in weekly revenue, reaching up to $23 by the last week of December. The game saw a notable increase in weekly downloads from 6.9K in late September to about 22.5K in mid-December. Active users also showed consistent growth, peaking at 121K in the week of December 20.
Moon Pioneer VOODOO's game experienced a decline in weekly revenue, starting at $8 in early October and peaking at $187 by the end of the month, before dropping to $42 by the end of December. Weekly downloads reached a high of 35K in late October but decreased to around 2.7K by the end of the year. Active users followed a similar trend, starting at 3K in early October and peaking at 54.6K by the end of the month, then declining to 8K by year-end.
Galaxiga Arcade Shooting Game 1SOFT's game maintained a steady weekly revenue, with a peak of $831 in late November. Weekly downloads ranged from 5.6K to 9.5K throughout the quarter, while active users remained relatively stable, peaking at 22.2K in the final week of December.
Galaxy Attack: Shooting Game Also published by 1SOFT, this game experienced fluctuations in weekly revenue, peaking at $3.3K in early November. Weekly downloads varied from 3.7K to 6.4K, while active users showed a gradual decline from 68K in late September to 60.3K by the end of December.
For more insights and detailed data, visit Sensor Tower.